CTF-Pistola (map in progress)

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Jif
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Postby Jif » Thu Jun 04, 2009 10:06 am


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Postby Darkfoxx » Wed Jun 10, 2009 12:40 am

Elric said to post a build of the map so he could see the layout and comment on it.

This is a good idea because I don't have to post screenshots (unless you guys want me to instead).

Remember: You are viewing this map to look at the layout only. Please don't comment on textures, lighting, etc...as they obviously aren't done.

Join BLUE team, as the blue side is the only valid area.

BUILD OUTDATED...see next post for new link.
Last edited by Darkfoxx on Wed Jun 10, 2009 8:51 pm, edited 2 times in total.
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Jif
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Postby Jif » Wed Jun 10, 2009 7:10 am

the textures, lighting, etc suck

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Bacon
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Postby Bacon » Wed Jun 10, 2009 5:14 pm

Yeah fox your missing a lot of textures. There are several places where I see orange or it just looks awkward. Also there are some areas that are too dark/too light etc.

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Postby Darkfoxx » Wed Jun 10, 2009 6:28 pm

You guys suck.

I'd appreciate some serious critiques...
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Postby Darkfoxx » Wed Jun 10, 2009 8:50 pm

New build.

BUILD OUTDATED...see next post for new link.


I'm not doing changelogs until this is in alpha (i.e. a playable form).
Last edited by Darkfoxx on Fri Jun 12, 2009 12:05 am, edited 1 time in total.
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Fist of the eskimo
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Postby Fist of the eskimo » Wed Jun 10, 2009 9:59 pm

Changes look good, like what did with the film canister rooms and then broken mic outside the one.

Have you thought about putting a railing/series of small boxes on the battlements area where the blu team can see over the garage door? (I think it's the main entrance)

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Postby Darkfoxx » Wed Jun 10, 2009 10:11 pm

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Postby Darkfoxx » Fri Jun 12, 2009 12:05 am

New build.

BUILD OUTDATED...see next post for new link.

The internal layout is pretty much done, unless you guys have any suggestions to make it better. All I have to do now inside is add more detail, finalize textures, fix/add lighting, and then add the hp/ammo pickups and flag.

Please check this out and let me know your thoughts.
Last edited by Darkfoxx on Sun Jun 14, 2009 9:31 pm, edited 1 time in total.
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Postby Fist of the eskimo » Fri Jun 12, 2009 1:55 am

I fucking drove around for a half hour trying to find a liquor store that was open (as in Canada they only sell beer on liquor stores) and couldn't find one.

I was going to call tomorrow a write off as I might have a hernia (woot???) so was going to drink myself into a stupor, but alas

Hacven't tried your build of the map yet, get to that shit tomorow

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Jif
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Postby Jif » Fri Jun 12, 2009 7:21 am

what
the
fuck

i have a block of miller high life
bottle of 100 proof rumpleminz
and a bottle of mint choco chip merry's irish cream

fucking good night tonight

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Postby Darkfoxx » Fri Jun 12, 2009 11:48 am

Sounds like a good drunk night!
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Postby Darkfoxx » Sun Jun 14, 2009 9:30 pm

New build.

The purple & black checkboard should be fixed on the reflective surfaces...I was uploading the wrong .bsp file w/o the built cubemap.

Also, I added much more interior detail. I'm about to start working on the exterior as well as the middle area, so if everything looks fine inside (aside from textures) I'll be moving on.

dls/Pistola_build4.rar
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Postby Darkfoxx » Wed Jun 17, 2009 11:31 pm

Started working on the exterior today. Have a look at some screenshots...

Not going to post another build until the outside is done.



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