New gfx benchmark

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Jif
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New gfx benchmark

Postby Jif » Sat Oct 31, 2009 6:00 pm


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Jif
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Postby Jif » Sat Nov 07, 2009 8:18 am

no one is gonna post scores??? the bench itself is pretty sweet. it does DX10, 11, OpenGL and i think even DX9. good way to compare the differences b/w the rendering APIs

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Darkfoxx
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Postby Darkfoxx » Sat Nov 07, 2009 12:20 pm

Wow, not sure how I missed this.

Anyways, I ran it once and I figured I'd screenshot the score. Yeah...that doesn't work. It just printscreens a black screen.

So I had to run it again. Make sure you save the score.

Settings: DX 11, high, enabled, 16, off, full screen, 1280x1024

FPS: 44.7
Scores: 1126
Gaming:

Workstation:

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Elric of the void
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Postby Elric of the void » Sat Nov 07, 2009 1:02 pm

All are running:
Anistropy 16x
AA: off
Full Screen: On
Resolution: 1280 x 1024
Tesselation enabled
All other settings were maxed.

FPS: 82.4
Scores: 2075
Render: direct3d9
Mode: 1280x1024 fullscreen
------------------------------------------
FPS: 87.8
Scores: 2211
Render: direct3d10
Mode: 1280x1024 fullscreen
------------------------------------------
FPS: 83.5
Scores: 2103
Render: direct3d11
Mode: 1280x1024 fullscreen
------------------------------------------

At my native resolution:
all other specs remain unchanged:

FPS: 58.5
Scores: 1474
Render: direct3d10
Mode: 2048x1152 fullscreen
-------------------------------------------
FPS: 54.9
Scores: 1383
Render: direct3d11
Mode: 2048x1152 fullscreen


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Jif
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Postby Jif » Sat Nov 07, 2009 7:38 pm

fyi if you dont have a DX11 card it defaults down to DX10. if you google heaven benchmark or something youll see a comparison video of dx11 and 10

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Jif
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Postby Jif » Sat Nov 07, 2009 9:45 pm

i thought i posted these already but i guess not
all pics are max quality full AA @ 1080p

DX10:


DX11:


DX10:


DX11:


DX10:


DX11:


DX10:


DX11:


DX10:


DX11:

TexRob
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Postby TexRob » Mon Nov 09, 2009 8:44 am

I was going to post that I could tell no difference between DX10 and 11, then I saw the last two pics. The DX10 rocks look clearl like a texture, but the DX11 rocks look full 3D.

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Tanis Half Elf
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Postby Tanis Half Elf » Mon Nov 09, 2009 12:00 pm

I didn't realize there was such a big difference either, but dx11 just looks phenomenal.

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Jif
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Postby Jif » Mon Nov 09, 2009 2:45 pm


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Jif
Jimmy Jams
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Postby Jif » Tue Nov 10, 2009 2:39 pm


TexRob
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Postby TexRob » Tue Nov 10, 2009 4:14 pm

I'm a little confused. I am not doubting DX11 at all, I am thoroughly impressed, but looking at some of these screenshots of like the roof tiles, don't make any sense. I've seen something between that DX10 pic and DX11 in many games. It's almost like this thing is designed to make DX11 look amazing, and DX10 look horrible. I don't understand where DX11 is supposedly getting those wire frames from. Maybe I'm just ignorant to the new technologies, but can we agree that we've seen better than their DX10 examples in games?

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Jif
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Postby Jif » Tue Nov 10, 2009 7:48 pm



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